Game Design and Development Decal Spring 2026

Welcome back!

Our Spring 26 Decal Applications are now open!


Interested in game development and/or need 3 upper-div units? Come apply to our Video Game Design & Development DeCal!

We will be hosting two info sessions. Come by to learn about our course, see some DeCal games made in the past, or to get help setting up Unity on your laptop (Lab 0)! Both info sessions contain the same content, so show up to the time that works best for you! Hope to see you there!

Dates: Tuesday, January 27th and Thursday, January 29th
Time: 7:00pm-8:30pm
Location: Jacobs 10


Apply Here
Applications are due Friday, January 30th at 11:59 PM

Jump to Week: 0

Schedule

Week 0

Jan 27
Lecture Infosession
LabLab 0: Unity Setup
Jan 29
Lecture Infosession
LabLab 0: Unity Setup

Week 1

Feb 3
Lecture Intro to Unity
LabLab 1: Intro to Unity
ReadingGame Design Principles
Feb 5
Lecture Game Design
LabProgrammer: Lab 2: Basic Scripting / Artist: Lab 3: Pixel Art and Spriting
ProjectProject 1

Week 2

Feb 10
Lecture Game Art Fundamentals
LabProgrammer: Lab 4: Advanced Scripting / Artist: Lab 5: Tilesets
ReadingGraphics vs Aesthetics
Feb 12
Lecture Fundamentals of Animation
LabProgrammer: Lab 6: Colliders and Rigidbodies / Artist: Lab 7: Animation

Week 3

Feb 17
Lecture Game Loops
LabLab 8: Animator and Blend Trees
Reading13 Principles of Gameplay
Feb 19
Lecture Git Tutorial
LabProgrammer: Lab 9: UI and Layering / Artist: Lab 10: UI Asset Creation
ProjectProject 2: Game Jam

Week 4

Feb 24
Lecture User Interfaces
LabProgrammer: Lab 11: Coroutines / Artist: Lab 12: Environment Design
ReadingHow to Pitch your Project
Feb 26
Lecture Design Docs and MVPs

Week 5

Mar 3
Lecture Pitch Day
Lecture 3D Modeling
ProjectProject 3: Final
Mar 5
Lecture Project 2 Showcase
ReadingEffectively Organize with a Game Design Document

Week 6

Mar 10
Lecture Work Day
Lab Optional: Lab 13: Transitioning, Saving and Building
Project Milestone 0: Game Design Doc
ReadingTeam Structures in Game Development
Mar 12
Lecture Tutorial + Level Design
Lab Optional: Lab 14: 3D Rigging, Skinning, and Animation
Project Milestone 1: MVP Playtest

Week 7

Mar 17
Lecture Game Feel
LabOptional: Lab 15: Raycasting
ReadingTips for Better Playtesting
Mar 19
Lecture Work Day

Week 8

Spring Recess

Week 9

Mar 31
Lecture Music and SFX
LabOptional: Lab 17: Delegates and Events
Apr 2
Project Milestone 2: Alpha Playtest

Week 10

Apr 7
Lecture Accessibility
Reading Accessible Controllers
Apr 9
Lecture Guest Lecture

Week 11

Apr 14
Lecture Work Day
Reading AI in Gaming
Apr 16
Project Milestone 3: Beta Playtest

Week 12

Apr 21
Lecture Workday
Reading Tutorial Designs
Apr 23
Lecture Guest Lecture

Week 13

Apr 28
Lecture Building and Publishing
ReadingGamification
Apr 30
Lecture Course Postmortem
Project Milestone 4: Final Submission

Week 15

May 5
GDD Showcase