Game Design and Development Decal Spring 2026
Welcome back!
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Our Spring 26 Decal Applications are now open!
Interested in game development and/or need 3 upper-div units? Come apply to our Video Game Design & Development DeCal!
We will be hosting two info sessions. Come by to learn about our course, see some DeCal games made in the past, or to get help setting up Unity on your laptop (Lab 0)! Both info sessions contain the same content, so show up to the time that works best for you! Hope to see you there!
Dates: Tuesday, January 27th and Thursday, January 29th
Time: 7:00pm-8:30pm
Location: Jacobs 10
Apply Here
Applications are due Friday, January 30th at 11:59 PM
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Schedule
Week 0
- Jan 27
- Lecture Infosession
- LabLab 0: Unity Setup
- Jan 29
- Lecture Infosession
- LabLab 0: Unity Setup
Week 1
- Feb 3
- Lecture Intro to Unity
- LabLab 1: Intro to Unity
- ReadingGame Design Principles
- Feb 5
- Lecture Game Design
- LabProgrammer: Lab 2: Basic Scripting / Artist: Lab 3: Pixel Art and Spriting
- ProjectProject 1
Week 2
- Feb 10
- Lecture Game Art Fundamentals
- LabProgrammer: Lab 4: Advanced Scripting / Artist: Lab 5: Tilesets
- ReadingGraphics vs Aesthetics
- Feb 12
- Lecture Fundamentals of Animation
- LabProgrammer: Lab 6: Colliders and Rigidbodies / Artist: Lab 7: Animation
Week 3
- Feb 17
- Lecture Game Loops
- LabLab 8: Animator and Blend Trees
- Reading13 Principles of Gameplay
- Feb 19
- Lecture Git Tutorial
- LabProgrammer: Lab 9: UI and Layering / Artist: Lab 10: UI Asset Creation
- ProjectProject 2: Game Jam
Week 4
- Feb 24
- Lecture User Interfaces
- LabProgrammer: Lab 11: Coroutines / Artist: Lab 12: Environment Design
- ReadingHow to Pitch your Project
- Feb 26
- Lecture Design Docs and MVPs
Week 5
- Mar 3
- Lecture Pitch Day
- Lecture 3D Modeling
- ProjectProject 3: Final
- Mar 5
- Lecture Project 2 Showcase
- ReadingEffectively Organize with a Game Design Document
Week 6
- Mar 10
- Lecture Work Day
- Lab Optional: Lab 13: Transitioning, Saving and Building
- Project Milestone 0: Game Design Doc
- ReadingTeam Structures in Game Development
- Mar 12
- Lecture Tutorial + Level Design
- Lab Optional: Lab 14: 3D Rigging, Skinning, and Animation
- Project Milestone 1: MVP Playtest
Week 7
- Mar 17
- Lecture Game Feel
- LabOptional: Lab 15: Raycasting
- ReadingTips for Better Playtesting
- Mar 19
- Lecture Work Day
Week 8
Spring Recess
Week 9
- Mar 31
- Lecture Music and SFX
- LabOptional: Lab 17: Delegates and Events
- Apr 2
- Project Milestone 2: Alpha Playtest
Week 10
- Apr 7
- Lecture Accessibility
- Reading Accessible Controllers
- Apr 9
- Lecture Guest Lecture
Week 11
- Apr 14
- Lecture Work Day
- Reading AI in Gaming
- Apr 16
- Project Milestone 3: Beta Playtest
Week 12
- Apr 21
- Lecture Workday
- Reading Tutorial Designs
- Apr 23
- Lecture Guest Lecture
Week 13
- Apr 28
- Lecture Building and Publishing
- ReadingGamification
- Apr 30
- Lecture Course Postmortem
- Project Milestone 4: Final Submission
Week 15
- May 5
- GDD Showcase