Game Design and Development Decal Fall 2025
This week is the beginning of what you all have been waiting for… Project 3! 👀
Your Project 3 teams will be announced soon! If you have not already, DO THIS PITCH INTEREST FORM NOW! (List of pitches here)
This week begins a string of optional labs. These are solely for those interested in learning more, and don’t need to get checked off.
“Wisdom is not a product of schooling but of the lifelong attempt to acquire it.” ― Albert EinsteinThe Industry Speaker Event is on Monday, October 13th, 8PM! Come listen to CEO of New Blood Dave Oshry speak his wisdom (+this is your chance to flex)! Find more details in the Discord announcement.
Date Due Assigned Tuesday (10/14) None! OPTIONAL: Lab 13
Project 3 Milestone 0 (due 10/16 (this Thursday!))Thursday (10/16) Project 3 Milestone 0 OPTIONAL: Lab 14
Project 3 Milestone 1 (due 10/24)
Schedule
Week 0
- Sept 2
- Lecture Infosession
- LabLab 0: Unity Setup
- Sept 4
- Lecture Infosession
- LabLab 0: Unity Setup
Week 1
- Sept 9
- Lecture Intro to Unity
- LabLab 1: Intro to Unity
- ReadingGame Design Principles
- Sept 11
- Lecture Game Design
- LabProgrammer: Lab 2: Basic Scripting / Artist: Lab 3: Pixel Art and Spriting
- ProjectProject 1
Week 2
- Sept 16
- Lecture Game Art Fundamentals
- LabProgrammer: Lab 4: Advanced Scripting / Artist: Lab 5: Tilesets
- ReadingGraphics vs Aesthetics
- Sept 18
- Lecture Fundamentals of Animation
- LabProgrammer: Lab 6: Colliders and Rigidbodies / Artist: Lab 7: Animation
Week 3
- Sept 23
- Lecture Game Loops
- LabLab 8: Animator and Blend Trees
- Reading13 Principles of Gameplay
- Sept 25
- Lecture Git Tutorial
- LabProgrammer: Lab 9: UI and Layering / Artist: Lab 10: UI Asset Creation
- ProjectProject 2: Game Jam
Week 4
- Sept 30
- Lecture User Interfaces
- LabProgrammer: Lab 11: Coroutines / Artist: Lab 12: Environment Design
- ReadingHow to Pitch your Project
- Oct 2
- Lecture Design Docs and MVPs
Week 5
- Oct 7
- Lecture 3D Modeling
- Lecture Project 2 Showcase
- ReadingEffectively Organize with a Game Design Document
- Oct 9
- Lecture Pitch Day
Week 6
- Oct 14
- Lecture Work Day
- Lab Optional: Lab 13: Transitioning, Saving and Building
- ProjectProject 3: Final
- ReadingTeam Structures in Game Development
- Oct 16
- Lecture Tutorial + Level Design
- LabOptional: Lab 14: 3D Rigging, Skinning, and Animation
- Project Milestone 0: Game Design Doc
Week 7
- Oct 21
- Lecture Game Feel
- LabOptional: Lab 15: Raycasting
- ReadingTips for Better Playtesting
- Oct 23
- Lecture Work Day
- Project Milestone 1: MVP Playtest
Week 8
- Oct 28
- Lecture Music and SFX
- LabOptional: Lab 16: Lighting
- ReadingInsightful Playtest Questions
- Oct 30
- Lecture Work Day
Week 9
- Nov 4
- Lecture Accessibility
- LabOptional: Lab 17: Delegates and Events
- ReadingAccessible Controllers
- Nov 6
- Project Milestone 2: Alpha Playtest
Week 10
- Nov 13
- Lecture Guest Lecture
Week 11
- Nov 18
- Lecture Work Day
- Reading AI in Gaming
- Nov 20
- Project Milestone 3: Beta Playtest
Week 12
- Nov 25
- Lecture Work Day
- Reading Tutorial Designs
Week 13
- Dec 2
- Lecture Building and Publishing
- ReadingGamification
- Dec 4
- Lecture Course Postmortem
- Project Milestone 4: Final Submission
Week 15
- Dec 9
- GDD Showcase